updated graphical effects

A Beta Look at DirectX 12 Asynchronous Shading

August 30, 2016

We’ve been following DirectX 12 for about 2 years now, watching Microsoft’s next-generation low-level graphics API go from an internal development project to a public release.  Coupled with the CPU bottlenecks of DirectX 11 coming into full view as single-threaded performance increases have slowed and CPUs have increased their core counts instead, and DirectX 12 […]

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